Declaration
func ResumeSoundEntity_Deprecated(targetEntity PresentSoundOrPresentSoundList_Deprecated, isReplay bool)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Sound Effect Entity or List | PresentSoundOrListPresentSound[Obsolete] | The sound effect entity that needs to continue playing after being paused |
| Restart motion? | Bool | Start from scratch |