Declaration
func SetSpecialItemStatus(target entity<Player>, item SpecialItemIDType, status bool, out var createdEntity entity<IceWallMaker>)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Target | Player | Player |
| Item | SpecialItemGoodsIDType | Item ID |
| Status | Bool | Whether to enable this item |
Out
| Name | Type | Description |
|---|---|---|
| Created Entity | IceWallMaker | Special item entities |