Declaration
func CreateBuiltInUI(out var createdEntity entity<BuiltInUI>, target entity<Player>, type BuiltInUIType)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Target | Player | The player entity to which the UI belongs, The UI is only visible to that player |
| Type | InternalHudType | Built-in UI type |
Out
| Name | Type | Description |
|---|---|---|
| Created Entity | InternalHud | Built-in UI entity created |