Declaration
func PursuitTarget(target entity<Monster>, pursuitTarget entity<Combatable>)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Target | AI | AI entity that performs pursuit |
| Pursuit Target | FightingEntity | The target being pursued |
AI entity chases the designated target
func PursuitTarget(target entity<Monster>, pursuitTarget entity<Combatable>)
go
| Name | Type | Description |
|---|---|---|
| Target | AI | AI entity that performs pursuit |
| Pursuit Target | FightingEntity | The target being pursued |