Event
| Name | Description |
|---|---|
| On Fixed Update | Triggered when a fixed frame is updated, the frequency is fixed at 30 times per second |
| On Game Pause | Fired after calling the pause game API |
| On Game Resume | Triggered after calling the resume game API |
API
| Name | Description |
|---|---|
| Get Local Timestamp | Get local timestamp |
| Pause Fixed Update | Pause the fixed frame update of the current platform. After pausing, the fixed frame update event of the platform will no longer be triggered |
| Resume Fixed Update | Restore the fixed frame update of the current platform. After restoration, the fixed frame update event of the platform will be triggered again. |