डिक्लेरेशन
func GetOwner(target entity) entity<Player>
go
पैरामीटर्स
इनपुट
नाम | टाइप | विवरण |
---|---|---|
Target | entity | Target entity, the entity will only synchronize with the player it belongs to |
वापस
टाइप | विवरण |
---|---|
Player | The player to which the target entity belongs |