func BoxOverlap(halfExtents Vector3, center Vector3, rotation Vector3, layerMask List<int>, includeTrigger bool, out var hitEntities List<entity<Entity>>)
go
| नाम |
टाइप |
विवरण |
| Half Extents |
Vector3 |
Half the length of the three sides of the box area, only positive values are accepted |
| Center |
Vector3 |
Box area center point |
| Rotation |
Vector3 |
Box area rotation |
| Layer Mask |
ListT_int |
Layer mask, only the filled layers will participate in the scan, leaving it blank means all layers will participate in the scan |
| Include Trigger |
Bool |
Whether the trigger can be detected |
| नाम |
टाइप |
विवरण |
| Hit Entities |
ListT_Entity |
List of entities hit |