Frame Self Relative

FrameSelfRelative

Playable
कॉम्पोनेन्ट
कंबाइन:
Playable

Frame Self Relative

प्रॉपर्टी

नाम टाइप विवरण स्क्रिप्ट का नाम
Attack Target entity target entity TargetEntity
Prop ID Property Prop ID PropID
Float List (Deprecated, please do not use) Delta
Type Bool Can be combined with Relative Motion if true, must be combined with Absolute Motion if false, otherwise the property will not take effect correctly. Type
Float List सिर्फ़ पढ़ सकते हैं
Forced synchronization of the game server state
ForceSyncValue
Int सिर्फ़ पढ़ सकते हैं
The moment when the game server starts ticking
StartTickCount
Delta Value Object Delta Value DeltaValue