Create Frame Self Relative

Playable
दोनों तरफ
क्राफ्टलैंड स्टूडियो मोबाइल और पीसी दोनों पर उपलब्ध है

Creates relative motion per frame. The target entity changes its own attributes once per frame, each time relative to its current attribute value.

डिक्लेरेशन

func CreateFrameSelfRelative(target entity<Entity>, property Property, delta object, type bool, out var createdEntity entity<FrameSelfRelative>, autoPlay bool)
go

पैरामीटर्स

इनपुट

नाम टाइप विवरण
Target Entity Target Entity
Property Property Attributes that need to be moved
Delta Object The amount of change per movement
Type Bool Configuration when used in combination with other motion modes
True: Can be used in combination with relative motion
False: Can be used in combination with absolute motion
Auto Play Bool Whether to automatically start playing after creation

आउट

नाम टाइप विवरण
Created Entity PlayableRelativeFrame Created entitiy with motion relative to their own per frame.