डिक्लेरेशन
func PatrolAlong(target entity<Monster>, positions List<Vector3>, comeBack PatrolType, style PatrolStyleType)
go
पैरामीटर्स
इनपुट
| नाम | टाइप | विवरण |
|---|---|---|
| Target | AI | Targeted AI entities |
| Positions | ListT_Vector3 | List of Moving Coordinate Points |
| Come Back | PatrolType | Patrol type, with the option of single, round-trip loop or cycle |
| Style | PatrolStyleType | Whether hostile targets are detected and attacked during patrols |